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Hi, I'm Frank Yang.

I am a Unity developer passionate about crafting immersive experiences in XR and games.

Optical Illusions Playground

Collection of recreated Non-Euclidean and optical illusion game mechanics. Including portals and perspective illusions.

Prime Engine

Adding features to a minimal game engine. Physics, networking, audio, performance optimizations, etc.

Monochrome

Top down indie puzzle game. To what extent can we design a puzzle game that requires players to be mechanically precise?

ATSA 1234

Simulator of the official Air Traffic Skills Assessment (ATSA) for aspiring air traffic controllers.

Kura

Building custom AR headset. See demos.

Sentenced

2D Branching Narrative Visual Novel. This project strives to increase the representation of underrepresented communities in anime/video games.

Curve Editor

Exploring Bezier Curves

Moon Creative Lab

Some fun projects I worked on at Moon! Exploring AI, networking, and game design!

The Legend of Zelda NES (Unity Remaster)

Recreated the first dungeon of The Legend of Zelda NES along with a custom mechanic.

CopyWrong

Puzzle platformer. How can we design a puzzle game for both puzzle and hardcore platformer fans?

CastleBreaker

2D top down action adventure with real time strategy. What are the consequences of adding some real-time strategy elements into action adventures?

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