Monochrome

Role: Gameplay Engineer and Game Designer (Team size: 4)

Monochrome is a top-down 2D puzzle game where you play as Franky the Tanky to restore the colors of the world.

My role in the development of this game included engineering and design. I worked on the design and programming of different mechanics within the game. I also worked on all the puzzle design for the blue mechanic plus more. In addition, aspects of UI from implementing the NPC chat interface to home and loading screens were done by me as well.