Non-Euclidean + Illusory Game Mechanics
Role: Solo Unity Developer
Viewfinder's Image to Reality Mechanic
Recreated the picture-to-reality mechanic from Viewfinder, where photos transform into 3d spaces. Techniques: mesh slicing and patching, frustum culling, perspective alignments
Portal's Portal Mechanic
Recreated Portal's portal mechanic, where players and objects view and move seamlessly through portals. Techniques: oblique camera projection, screen space texture rendering (not stencil method), recursive rendering, clone handling
Superliminal's Perspective Resizing Mechanic
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Recreated Superliminal's perspective resizing mechanic, where players can resize objects by changing their perspectives on the objects. Techniques: perspective alignment, raycasting