Non-Euclidean + Illusory Game Mechanics

Role: Solo Unity Developer

Viewfinder's Image to Reality Mechanic


Recreated the picture-to-reality mechanic from Viewfinder, where photos transform into 3d spaces. Techniques: mesh slicing and patching, frustum culling, perspective alignments


Portal's Portal Mechanic


Recreated Portal's portal mechanic, where players and objects view and move seamlessly through portals. Techniques: oblique camera projection, screen space texture rendering (not stencil method), recursive rendering, clone handling


Superliminal's Perspective Resizing Mechanic


Recreated Superliminal's perspective resizing mechanic, where players can resize objects by changing their perspectives on the objects. Techniques: perspective alignment, raycasting