Non-Euclidean + Illusory Game Mechanics
Role: Solo Unity Developer
Viewfinder's Image to Reality Mechanic
Recreated the picture-to-reality mechanic from Viewfinder, where photos transform into 3d spaces. Techniques: mesh slicing and patching, frustum culling, perspective alignments
Portal's Portal Mechanic
Recreated Portal's portal mechanic, where players and objects view and move seamlessly through portals. Techniques: oblique camera projection, screen space texture rendering (not stencil method), recursive rendering, clone handling
Superliminal's Perspective Resizing Mechanic
Recreated Superliminal's perspective resizing mechanic, where players can resize objects by changing their perspectives on the objects. Techniques: perspective alignment, raycasting