Prime Engine
Role: Solo C++ Engineer
Server/client networking implementation with TCP socket programming. Tracking player transforms here.
Performance optimization: Camera frustum culling. (Shrinked the frustum to be smaller than actual camera's frustum to see culling in action.)
Physics collision demo. Sphere + Plane and Sphere + Object Bounding Box.
Physics collision demo cont.
FMOD audio engine wrapper with 3D audio.
Implemented simple gameplay features. NPC target tracking and movement bahaviors.