Prime Engine

Role: Solo C++ Engineer

Server/client networking implementation with TCP socket programming. Tracking player transforms here.

Performance optimization: Camera frustum culling. (Shrinked the frustum to be smaller than actual camera's frustum to see culling in action.)

Physics collision demo. Sphere + Plane and Sphere + Object Bounding Box.

Physics collision demo cont.

FMOD audio engine wrapper with 3D audio.

Implemented simple gameplay features. NPC target tracking and movement bahaviors.