Hi, I'm Frank Yang ◇
I am a developer passionate about crafting engaging experiences in games and XR.
Product 1
Shipped products and tools solving real problems.
AI 2
Tech 5
Engine programming, XR development, and technical explorations.
Optical Illusions Playground
Recreated Non-Euclidean and optical illusion mechanics. Portals, perspective tricks, impossible geometry.
View Project →Prime Engine
C++ game engine features. Physics, networking, audio, and performance optimizations.
View Project →
Kura AR
Custom AR headset prototyping. AI object recognition, hand gestures, spatial UI.
View Project →Curve Editor
Unity tool for creating Bezier splines.
View Project →Moon Creative Lab
Internship projects. Multiplayer office sim, ML agents, game juice.
View Project →Games 5
Game design experiments and polished releases.
Monochrome
Top-down puzzle game. Restore colors using paintball mechanics.
View Project →
CopyWrong
Puzzle platformer where clones copy your moves. Published on MapleStory Worlds.
View Project →Sentenced
Branching narrative visual novel. Two brothers uncover family secrets.
View Project →
ZeldaNES Remake
Unity remake of Zelda NES first dungeon + custom puzzles.
View Project →CastleBreaker
Action adventure meets RTS. Control multiple characters, swap strategically.
View Project →