Non-Euclidean + Illusory Game Mechanics

Role: Solo Unity Developer

A collection of impossible mechanics from games that bend reality. Each recreation explores the technical wizardry behind optical illusions in game engines.

⬡ Viewfinder

Photos transform into 3D spaces. Point, shoot, step inside.

mesh slicing frustum culling perspective alignment
→ view code

◎ Portal

Seamless teleportation. See through, walk through, physics through.

oblique projection recursive rendering clone handling
→ view code

△ Perspective Resize

Objects grow and shrink based on perceived size. Forced perspective as gameplay.

perspective alignment raycasting
→ view code

▢ Fake 3D

2D images that trick you into walking into walls. The Ames room effect.

quadrilateral mapping texture projection
→ view code