Non-Euclidean + Illusory Game Mechanics
Role: Solo Unity Developer
A collection of impossible mechanics from games that bend reality. Each recreation explores the technical wizardry behind optical illusions in game engines.
⬡ Viewfinder
Photos transform into 3D spaces. Point, shoot, step inside.
mesh slicing
frustum culling
perspective alignment
→ view code
◎ Portal
Seamless teleportation. See through, walk through, physics through.
oblique projection
recursive rendering
clone handling
→ view code
△ Perspective Resize
Objects grow and shrink based on perceived size. Forced perspective as gameplay.
perspective alignment
raycasting
→ view code
▢ Fake 3D
2D images that trick you into walking into walls. The Ames room effect.
quadrilateral mapping
texture projection
→ view code