Prime Engine
Role: Solo C++ Engineer
Features implemented in a minimal C++ game engine. Networking, physics, audio, and performance systems.
⬡ Networking
Server/client implementation with TCP socket programming. Real-time player transform sync.
◎ Frustum Culling
Camera frustum culling for performance. Visualized with shrunk frustum bounds.
△ Physics Collision
Sphere-plane and sphere-AABB collision detection and response.
△ Physics Extended
Extended collision scenarios with multiple interacting bodies.
♪ 3D Audio
FMOD audio engine integration with spatial 3D sound.
⚔ Gameplay
NPC target tracking and movement behaviors with steering.