Hi, I'm Frank Yang

I'm a Unity Developer. Currently, I'm working as an XR Engineer at Kura focusing on prototyping UX and interactions for HMDs.

Kura Technologies

Prototyping XR interactions.

Monochrome

Top down indie puzzle game. To what extent can we design a puzzle game that requires players to be mechanically precise?

Moon Creative Lab

Some fun projects I worked on at Moon! Exploring AI, Networking, and Game Design!

Sentenced

2D Branching Narrative Visual Novel. This project strives to increase the representation of underrepresented communities in anime/video games.

CopyWrong

2D puzzle platformer. How can we design a puzzle game for both puzzle and hardcore platformer fans?

The Legend of Zelda NES (Unity Remaster)

Recreated the first dungeon of The Legend of Zelda NES along with a custom mechanic.

CastleBreaker

2D top down action adventure + real time strategy. What are the consequences of adding some real-time strategy elements into action adventures?

Courses

Some courses I have taken.

Mobile Games and Advanced Consoles

Technologies: Unity, C#

Computer Game Design and Development

Technologies: Unity, C#

Web Development

Technologies: React, Javascript

Computer Vision

Technologies: Pytorch

Get in touch

Feel free to reach out to me if you would like to speak about my projects and experiences!