I'm a Unity Developer. Currently, I'm working as an XR Engineer at Kura focusing on prototyping UX and interactions for HMDs.
Top down indie puzzle game. To what extent can we design a puzzle game that requires players to be mechanically precise?
Some fun projects I worked on at Moon! Exploring AI, Networking, and Game Design!
2D Branching Narrative Visual Novel. This project strives to increase the representation of underrepresented communities in anime/video games.
2D puzzle platformer. How can we design a puzzle game for both puzzle and hardcore platformer fans?
Recreated the first dungeon of The Legend of Zelda NES along with a custom mechanic.
2D top down action adventure + real time strategy. What are the consequences of adding some real-time strategy elements into action adventures?
Some courses I have taken.
Technologies: Unity, C#
Technologies: Unity, C#
Technologies: React, Javascript
Technologies: Pytorch
Feel free to reach out to me if you would like to speak about my projects and experiences!