Optical Illusions Playground
Collection of recreated Non-Euclidean and optical illusion game mechanics. Including portals and perspective illusions.
I am a Unity developer passionate about crafting immersive experiences in XR and games.
Collection of recreated Non-Euclidean and optical illusion game mechanics. Including portals and perspective illusions.
Adding features to a minimal game engine. Physics, networking, audio, performance optimizations, etc.
Top down indie puzzle game. To what extent can we design a puzzle game that requires players to be mechanically precise?
Building custom AR headset. See demos.
2D Branching Narrative Visual Novel. This project strives to increase the representation of underrepresented communities in anime/video games.
Some fun projects I worked on at Moon! Exploring AI, networking, and game design!
Exploring Bezier Curves
Recreated the first dungeon of The Legend of Zelda NES along with a custom mechanic.
Puzzle platformer. How can we design a puzzle game for both puzzle and hardcore platformer fans?
2D top down action adventure with real time strategy. What are the consequences of adding some real-time strategy elements into action adventures?